﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace sand_game_core
{
    public class Empty : particle
    {
        public Empty(uint x, uint y, int startLight)
            : base(new Microsoft.Xna.Framework.Color(0,0,0,0), startLight)
        {
            base.x = x;
            base.y = y;        
        }
        public override void update()
        {
        }

        public override void lightMe()
        {
                light -= light >= 1 ? 1 : 0;
        }
        public override void reactivate()
        {
        }
    }
}